Last month two papers that I worked on were presented at ACM conferences.
Firstly, I presented work on prototyping tangible interfaces at TEI 2014 in Munich. This work, which took place as part of the meSch project, looked at how we can use off-the-shelf technologies to rapidly prototype and test tangible interaction concepts.
Secondly, Jarrod Knibbe presented work at CSCW 2014 in Baltimore on handheld 3D scanning for archaeology. This work was part of the Patina project and included details of the mobile Kinect that I helped develop.
Both papers are available from the ACM digital library:
- Daniela Petrelli, Nick Dulake, Mark T. Marshall, Robin Goldberg, Matt Willox, Fabio Caparrelli, “Prototyping Tangibles: Exploring Form And Interaction”, In Proceedings of the Eigth International Conference on Tangible, Embedded, and Embodied Interaction, Munich, Germany, pp. 41-48, 2014.
- Jarrod Knibbe, Kenton P. O’Hara, Angeliki Chrysanthi, Mark T. Marshall, Peter D. Bennett, Graeme Earl, Shahram Izadi, Mike Fraser, “Quick And Dirty: Streamlined 3d Scanning In Archaeology”, In Proceedings of the 17th ACM Conference on Computer Supported Cooperative Work & Social Computing, Baltimore, Maryland, USA, pp. 1366-1376, 2014.