[53] | Berna Moya, Jose Luis, van Oosterhout, Anke, Marshall, Mark T. and Martinez Plasencia, Diego, "HapticWhirl, a Flywheel-Gimbal Handheld Haptic Controller for Exploring Multimodal Haptic Feedback", Sensors, vol. 24, no. 3, 2024.
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[52] | Young, Tamlyn and Marshall, Mark T., "An Investigation of the Use of Augmented Reality in Public Art", Multimodal Technologies and Interaction, vol. 7, no. 9, 2023.
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[51] | Huybrechts, Liesbeth, Zuljevic, Mela, Devisch, Oswald, Tassinari, Virginia, Seravalli, Anna, Light, Ann, De Blust, Seppe, Panagiotis, Antoniadis, Bassetti, Chiara, Bidwell, Nicola, Teli, Maurizio, Storni, Cristiano, Avram, Gabriela, Marshall, Mark, Majetic, Filip and Declerck, Joachim, "Reworlding: Participatory Design Capabilities to Tackle Socio-Environmental Challenges", In Proceedings of the Participatory Design Conference 2022 - Volume 2, Association for Computing Machinery, New York, NY, USA, pp. 173–178, 2022.
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[50] | Claisse, Caroline, Petrelli, Daniela, Ciolfi, Luigina, Dulake, Nick, Marshall, Mark T. and Durrant, Abigail C., "Crafting Critical Heritage Discourses into Interactive Exhibition Design", In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery, New York, NY, USA, pp. 1–13, 2020.
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[49] | van Dijk, Dick, Dulake, Nick, Petrelli, Daniela, Marshall, Mark T., Kockelkorn, Hub, Not, Elena, Cavada, Dario, Maule, Stefano, Pisetti, Anna and Venturini, Adriano, "Demo Hour", Interactions, ACM, vol. 26, no. 5, New York, NY, USA, pp. 8–11, 2019.
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[48] | Marshall, Mark T., Schmidt, Albrecht and Kubitza, Thomas, "Experimenting Around IoT for Heritage", Interactions, ACM, vol. 26, no. 5, New York, NY, USA, pp. 40–45, 2019.
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[47] | Ellis, Aaron and Marshall, Mark T., "Can Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults?", Multimodal Technologies and Interaction, vol. 3, no. 3, 2019.
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[46] | Marshall, Mark T., "Interacting with Heritage: On the Use and Potential of IoT Within the Cultural Heritage Sector", In 2018 Fifth International Conference on Internet of Things: Systems, Management and Security, pp. 15-22, 2018.
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[45] | C. Claisse and D. Petrelli and N. Dulake and M. T. Marshall, "Multisensory Interactive Storytelling to Augment the Visit of a Historical House Museum", In 2018 3rd Digital Heritage International Congress (DigitalHERITAGE) held jointly with 2018 24th International Conference on Virtual Systems Multimedia (VSMM 2018), pp. 1-8, 2018.
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[44] | D. Petrelli and N. Dulake, M. T. Marshall and A. Roberts and F. McIntosh and J. Savage, "Exploring the Potential of the Internet of Things at a Heritage Site through Co-Design Practice", In 2018 3rd Digital Heritage International Congress (DigitalHERITAGE) held jointly with 2018 24th International Conference on Virtual Systems Multimedia (VSMM 2018), pp. 1-8, 2018.
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[43] | Jamil, Izdihar, Montero, Calkin Suero, Perry, Mark, O'Hara, Kenton, Karnik, Abhijit, Pihlainen, Kaisa, Marshall, Mark T., Jha, Swathi, Gupta, Sanjay and Subramanian, Sriram, "Collaborating Around Digital Tabletops: Children's Physical Strategies from India, the UK and Finland", ACM Trans. Comput.-Hum. Interact., ACM, vol. 24, no. 3, New York, NY, USA, pp. 23:1–23:30, 2017.
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[42] | Petrelli, Daniela, Marshall, Mark T., O'Brien, Sinéad, McEntaggart, Patrick and Gwilt, Ian, "Tangible data souvenirs as a bridge between a physical museum visit and online digital experience", Personal and Ubiquitous Computing, vol. 21, no. 2, pp. 281–295, 2017.
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[41] | Not, Elena, Zancanaro, Massimo, Marshall, Mark T., Petrelli, Daniela and Pisetti, Anna, "Writing Postcards from the Museum: Composing Personalised Tangible Souvenirs", In Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, ACM, New York, NY, USA, pp. 5:1–5:9, 2017.
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[40] | Martin Risseeuw, Dario Cavada, Elena Not, Massimo Zancanaro, Mark Marshall, Daniela Petrelli and Thomas Kubitza, "An authoring environment for smart objects in museums : the meSch approach", Chapter in Smart Ecosystems cReation by Visual dEsign 2016 (Carmelo Ardito, Andrea Bellucci, Giuseppe Desolda, Monica Divitini, Simone Mora, eds.), CEUR-WS, pp. 25–30, 2016.
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[39] | Daniela Petrelli, Nick Dulake, Mark Marshall, Hub Kockelkorn and Anna Pisetti, "Do it together : the effect of curators, designers, and technologists sharing the making of new interactive visitors? experiences", In Museums and the Web 2016, 2016.
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[38] | Marshall, Mark T., Petrelli, Daniela, Dulake, Nick, Not, Elena, Marchesoni, Michele, Trenti, Elisa and Pisetti, Anna, "Audio-based Narratives for the Trenches of World War I", Int. J. Hum.-Comput. Stud., Academic Press, Inc., vol. 85, no. C, Duluth, MN, USA, pp. 27–39, 2016.
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[37] | Petrelli, Daniela, Marshall, Mark, Not, Elena, Zancanaro, Massimo, Venturini, Adriano, Cavada, Dario, Kubitza, Thomas, Schmidt, Albrecht, Risseeuw, Martin and Van Dijk, Dick, "meSch: Internet of Things and Cultural Heritage", SCIRES-IT-SCIentific RESearch and Information Technology, vol. 6, no. 1, pp. 15–22, 2016.
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[36] | Risseeuw, Martin, Cavada, Dario, Not, Elena, Zancanaro, Massimo, Marshall, Mark T., Petrelli, Daniela and Kubitza, Thomas, "Authoring Augmented Digital Experiences in Museums", In Proceedings of the International Working Conference on Advanced Visual Interfaces, ACM, New York, NY, USA, pp. 340–341, 2016.
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[35] | Petrelli, Daniela, Dulake, Nick, Marshall, Mark T., Pisetti, Anna and Not, Elena, "Voices from the War: Design As a Means of Understanding the Experience of Visiting Heritage", In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, pp. 1033–1044, 2016.
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[34] | Marshall, Mark T., Dulake, Nick, Ciolfi, Luigina, Duranti, Daniele, Kockelkorn, Hub and Petrelli, Daniela, "Using Tangible Smart Replicas As Controls for an Interactive Museum Exhibition", In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, ACM, New York, NY, USA, pp. 159–167, 2016.
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[33] | Ciolfi, Luigina, Avram, Gabriela, Maye, Laura, Dulake, Nick, Marshall, Mark T., van Dijk, Dick and McDermott, Fiona, "Articulating Co-Design in Museums: Reflections on Two Participatory Processes", In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, ACM, New York, NY, USA, pp. 13–25, 2016.
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[32] | Zancanaro, Massimo, Not, Elena, Petrelli, Daniela, Marshall, Mark, van Dijk, Taco, Risseeuw, Martin, van Dijk, Dick, Venturini, Adriano, Cavada, Dario and Kubitza, Thomas, "Recipes for tangible and embodied visit experiences", In MW2015: Museums and the Web 2015, 2015.
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[31] | Petrelli, Daniela, Marshall, Mark T, Not, Elena, Zancanaro, Massimo, Cavada, Dario, Venturini, Adriano, Kubitza, Thomas and Risseeuw, Martin, "meSch: Implementing the Internet of Things for Cultural Heritage", In Digital Heritage International Congress 2015, 2015.
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[30] | Marshall, Mark T., Dulake, Nick, Petrelli, Daniela and Kockelkorn, Hub, "From the Deposit to the Exhibit Floor: An Exploration on Giving Museum Objects Personality and Social Life", In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, ACM, New York, NY, USA, pp. 1917–1922, 2015.
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[29] | Petrelli, Daniela, Dulake, Nick, Marshall, Mark, Willox, Matt, Caparrelli, Fabio and Goldberg, Robin, "Prototyping Tangibles: Exploring Form and Interaction", In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction, ACM, New York, NY, USA, pp. 41–48, 2014.
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[28] | Knibbe, Jarrod, O'Hara, Kenton P., Chrysanthi, Angeliki, Marshall, Mark T., Bennett, Peter D., Earl, Graeme, Izadi, Shahram and Fraser, Mike, "Quick and Dirty: Streamlined 3D Scanning in Archaeology", In Proceedings of the 17th ACM Conference on Computer Supported Cooperative Work &\#38; Social Computing, ACM, New York, NY, USA, pp. 1366–1376, 2014.
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[27] | Luigina Ciolfi, Daniela Petrelli, Robin Goldberg, Nick Dulake, Matt Willox, Mark Marshall and Fabio Caparrelli, "Exploring historical, social and natural heritage: challenges for tangible interaction design at Sheffied General Cemetery", Proceedings of NODEM 2013, 2013.
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[26] | Berthaut, Florent, Marshall, Mark T., Subramanian, Sriram and Hachet, Martin, "Rouages: Revealing the Mechanisms of Digital Musical Instruments to the Audience", In Proceedings of the International Conference on New Interfaces for Musical Expression, Graduate School of Culture Technology, KAIST, Daejeon, Republic of Korea, pp. 164–169, 2013.
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[25] | Jamil, Izdihar, O'Hara, Kenton, Perry, Mark, Karnik, Abhijit, Marshall, Mark T., Jha, Swathi, Gupta, Sanjay and Subramanian, Sriram, "Dynamic Spatial Positioning: Physical Collaboration around Interactive Table by Children in India", In Human-Computer Interaction – INTERACT 2013 (Kotzé, Paula, Marsden, Gary, Lindgaard, Gitte, Wesson, Janet, Winckler, Marco, eds.), Springer Berlin Heidelberg, Berlin, Heidelberg, pp. 141–158, 2013.
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[24] | Mark Marshall, Peter Bennett, Mike Fraser and Sriram Subramanian, "Emotional Response as a Measure of Liveness in New Musical Instrument Performance", In CHI 2012 Workshop on Exploring HCI's Relationship with Liveness, 2012.
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[23] | Marshall, Mark, Carter, Thomas, Alexander, Jason and Subramanian, Sriram, "Ultra-tangibles: Creating Movable Tangible Objects on Interactive Tables", In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, pp. 2185–2188, 2012.
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[22] | Jamil, Izdihar, Perry, Mark, O'Hara, Kenton, Karnik, Abhijit, Marshall, Mark T., Jha, Swathi, Gupta, Sanjay and Subramanian, Sriram, "Group Interaction on Interactive Multi-touch Tables by Children in India", In Proceedings of the 11th International Conference on Interaction Design and Children, ACM, New York, NY, USA, pp. 224–227, 2012.
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[21] | Yun, Ray, Gross, Mark D., Newton, Dan, Marshall, Mark T., Stevenson, Andrew, Perez, Christopher, Vertegaal, Roel, Kawakami, Ayumi, Tsukada, Koji, Kambara, Keisuke and Siio, Itiro, "Demo Hour", interactions, ACM, vol. 18, no. 4, New York, NY, USA, pp. 8–9, 2011.
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[20] | Newton, Dan and Marshall, Mark T., "The Augmentalist: Enabling Musicians to Develop Augmented Musical Instruments", In Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction, ACM, New York, NY, USA, pp. 249–252, 2011.
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[19] | Newton, Dan and Marshall, Mark T., "Examining How Musicians Create Augmented Musical Instruments", In Proceedings of the International Conference on New Interfaces for Musical Expression, Oslo, Norway, pp. 155–160, 2011.
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[18] | Marshall, Mark T. and Wanderley, Marcelo M., "Examining the Effects of Embedded Vibrotactile Feedback on the Feel of a Digital Musical Instrument", In Proceedings of the International Conference on New Interfaces for Musical Expression, Oslo, Norway, pp. 399–404, 2011.
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[17] | Alexander, Jason, Marshall, Mark T. and Subramanian, Sriram, "Adding Haptic Feedback to Mobile Tv", In CHI '11 Extended Abstracts on Human Factors in Computing Systems, ACM, New York, NY, USA, pp. 1975–1980, 2011.
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[16] | Montero, Calkin S., Alexander, Jason, Marshall, Mark T. and Subramanian, Sriram, "Would You Do That?: Understanding Social Acceptance of Gestural Interfaces", In Proceedings of the 12th International Conference on Human Computer Interaction with Mobile Devices and Services, ACM, New York, NY, USA, pp. 275–278, 2010.
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[15] | Pestova, Xenia, Donald, Erika, Hindman, Heather, Malloch, Joseph, Marshall, Mark T, Rocha, Fernando, Sinclair, Stephen, Stewart, D Andrew, Wanderley, Marcelo M and Ferguson, Sean, "The CIRMMT/McGill digital orchestra project", In Proceedings of the 2009 International Computer Music Conference (ICMC09), pp. 295–298, 2009.
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[14] | Marshall, Mark T, "Physical interface design for digital musical instruments", PhD thesis, McGill University Canada, 2009.
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[13] | Mark T. Marshall, Max Hartshorn, Marcelo M. Wanderley and Daniel J. Levitin, "Sensor Choice for Parameter Modulations in Digital Musical Instruments: Empirical Evidence from Pitch Modulation", Journal of New Music Research, Routledge, vol. 38, no. 3, pp. 241-253, 2009.
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[12] | Marshall, Mark T., Malloch, Joseph and Wanderley, Marcelo M., "Gesture Control of Sound Spatialization for Live Musical Performance", Chapter in Gesture-Based Human-Computer Interaction and Simulation (Sales Dias, Miguel, Gibet, Sylvie, Wanderley, Marcelo M., Bastos, Rafael, eds.), Springer-Verlag, Berlin, Heidelberg, pp. 227–238, 2009.
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[11] | Pestova, Xenia, Marshall, Mark T and Sudol, Jacob David, "Analogue to Digital: Authenticiy vs. Sustainability in Stockhausen's MANTRA (1970).", In Proceedings of the 2008 International Computer Music Conference (ICMC08), 2008.
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[10] | Marentakis, Georgios, Malloch, Joe, Peters, Nils, Mark, Marshall, Wanderlay, Marcelo and McAdams, Stephen, "Influence of performance gestures on the identification of spatial sound trajectories in a concert hall", In Proceedings of the 14th International Conference on Auditory Display (ICAD), 2008.
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[9] | Marcelo, Mark T Marshall Joseph Malloch and Wanderley, M, "Non-conscious control of sound spatialization", In Proceedings of the 4th International Conference on Enactive Interfaces, pp. 377–380, 2007.
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[8] | Marshall, Mark, Peters, Nils, Jensenius, Alexander Refsum, Boissinot, Julien, Wanderley, Marcelo M and Braasch, Jonas, "On the development of a system for gesture control of spatialization", In Proceedings of the 2006 International Computer Music Conference, 2006.
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[7] | Marshall, Mark T. and Wanderley, Marcelo M., "Vibrotactile Feedback in Digital Musical Instruments", In Proceedings of the International Conference on New Interfaces for Musical Expression, Paris, France, pp. 226–229, 2006.
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[6] | Marshall, Mark T and Wanderley, Marcelo M, "Evaluation of sensors as input devices for computer music interfaces", In International Symposium on Computer Music Modeling and Retrieval, pp. 130–139, 2005.
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[5] | Marshall, Mark Thomas, "A System for the Recognition of Gesture as a Control for Interactive Applications", Master's thesis, University of Limerick, 2004.
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[4] | Marshall, M, "Virtual Sculpture - Gesture-Controlled System for Artistic Expression", In Intermational Symposium on Gesture Interfaces for Multimedia Systems, 2004.
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[3] | Bresin, Roberto, Dahl, Sophia, Rath, Matthias, Marshall, Mark and Moynihan, Breege, "Devices for manipulation and control of sounding objects: the Vodhran and the InvisiBall", Chapter in The Sounding Object (Rocchesso, D., Fontana, F., eds.), Edizioni di Mondo Estremo, 2003.
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[2] | Bresin, Roberto, Dahl, Sofia, Rath, Matthias, Marshall, Mark and Moynihan, Breege, "Controlling the Virtual Bodhran - the Vodhran", In Proceedings of the Stockholm Music Acoustics Conference 2003 (SMAC 03), 2003.
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[1] | Marshall, Mark T., Rath, Matthias and Moynihan, Breege, "The Virtual Bodhran – The Vodhran", In Proceedings of the International Conference on New Interfaces for Musical Expression, Dublin, Ireland, pp. 118–119, 2002.
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